POG’s, Pogmania….. & the Pogman!

Pogman

So how many of you remember this furry little guy on those discs you used to collect in the 90’s? I absolutely loved collecting these and then loosing them to friends during hours of “slamming” and “whamming”.  I still have hundreds if not thousands stored in the attic collecting dust. I’m sure many of you out there still have fond memories of this gaming collection called POG’s.

One of my favourite type of POG’s were the one’s that you got free in the packs of Walkers crisps. I think it was either 1996 or 1997 and they were named as Tazo’s. They had the Looney Tunes branding and had all the usual characters from Bugs to the dude that hunted him who used to say “Wabbits” a lot. In total I think there were about 40 to 50 that you could collect in the series and I didn’t eat enough packets of crisps to complete the collection.

If you are interested to find out more about POG’s and the whole store of the milkcap game then I suggest you take a look at ‘The Unofficial POG and Cap Players Handbook‘ by Jason Page. I haven’t actually read the book myself, however I have heard some positive reviews about it.

Below, you will find some images of POG’s & Looney Tunes Tazo’s and if you are anything like me, you will instantly recognise some of the designs from your own collection. I recommend you take a wander over to the Milkcapmania site, whereby some of the below images were copied from. They have taken a lot of time & effort to create a huge collection of scanned images of the different types of POG’s and the complete series, so you can spot any that you may not have seen before.

Tazo-Looney-Tunes

Pogs Collection No.1Pogman 2Pogs Collection No.2

UK-POGS-Series-2

If you have forgotten how to play the game or now have children who you will pass your POG collect onto, then here is a simple “How to guide” to help you out.

How to play POGs

Adapted from ‘The Unofficial POG and Cap Players Handbook‘ by Jason Page and “lifted” from the Milkcapmania site.

All you need is a packet of caps, a Slammer and a friend. You can pick up the whole works for less than a pound – always assuming you don’t have to buy the friend. So, how’s it done? Let’s go through the game step by step.

  1. Decide how many people are going to play

    There’s nothing to stop you from lining up your whole street and letting everyone have a go. The only problem with really big games is that the last player is at a big disadvantage. By the time they get their go, there may only be a couple of caps left – and the last ones are the hardest to flip.

  2. Find a good surface to play on

    Anywhere smooth and flat is a good place for a game. If you’re playing on a really hard surface (like a concrete playground), it’s a good idea to put the stack on top of something else. That way, if you miss, you won’t chip your Slammer. You can buy special mats for this – but a school book works fine!

  3. Decide if you’re playing for keeps

    Before you start playing, all the players must agree whether, at the end of the game, everyone gets to keep the caps they’ve won or just gets their old caps back.

  4. Decide who goes first

    There are different ways to do this. You can toss a Slammer like flipping a coin. Or you can see who has the most of one kind of cap, for example you may want to choose who starts by counting up Skulls or Poisons. Or you can get everyone to pick a cap with their eyes closed and see who chooses the one with the highest number or points value.

  5. Stack the caps

    Make a stack of caps to play with by putting the caps on top of each other. Each player must donate the same number of caps to the stack to make it fair. It is traditional to stack the caps face up, but I would recommend to stack them face down. This means that when the Slammer hits the stack, it will not damage the picture on the face of the cap.

    Roughly twelve caps altogether makes a good stack. Not enough caps and the game will be over too quickly. Too many caps make it hard to get the all important ‘thwack’ when you slam, and instead of flipping, the stack just collapses. Experiment with different stack sizes until you find the size that is right for you.

  6. Whack the stack

    The first player throws the Slammer at the stack and – thwack!- sends caps flying everywhere. Well, at least that’s the idea. If a player does miss the stack, it counts as a go anyway.

  7. Score and restack

    All the caps that land face up go to the player. The rest are restacked face down as before and the next player has a go with the Slammer. This cycle continues until all the caps have been flipped over and won.

  8. Who’s the winner?

    The player with the most caps at the end of the game is the winner. Remember if you’re not playing for keeps to give the other player their caps back.

Well, there you go… another strange and “out there” post on my Brownhills Blog. Hopefully you will have managed to get this far to read these words and have not been enticed to another site in the mean time.

Until next time…

Barry.